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Github; Core team members: 2; Fall 2009

As part of our Software Design course project our team built Probot, a game where you try to get your Programmable Robot to complete tasks to clear a level. You predefine instructions as a series of "if [condition] fulfilled perform [action]" and then hit "go" to watch your robot execute your instructions. If all conditions are cleared, you move to the next puzzle.

As an extension of this project, I built a wrapper around the pygame python graphical library. This evolved into an engine for rapid prototyping 2D games in Python. To prove the effectiveness of this engine, I used it in our expo hackathon to build the game portion of IRL Tank Wars

Competencies gained

  • Python dev
  • Graphics programming
  • Engine design
  • Repository management


  • Game designer
  • Software developer